The International Rogues Guild/ ShadowNet IRG Newsletter #4 1/18/91 Written by: Haywire Edited by: Haywire 1. Table Of Contents -------------------- 1......................................Table Of Contents 2......................................Disclaimer 3......................................More About IRG 4......................................CyberPunk Follies 5......................................Letters From Prison 5a.....................................How To Make LSD By Haywire 5b.....................................Trashing By Control-S 5c.....................................Interesting Places By Control-S 6......................................BBSs From Hell 7......................................VMBs From Hell 8......................................Running The ShadowNet 9......................................Hellos & Goodbyes, Greets, Etc. 2. Disclaimer ------------- All items in this newsletter are meant for informational purposes. It is written to encourage illegal activities, I hope the reader is inspired to go out and break the law after reading all IRG Information. Of course the authors of this newsletter cannot be held for anything that the reader goes out and does. WARNING: Remember ALL explosives are dangerous, DO NOT, I repeat, DO NOT mess around with any of the recipes for explosives, EVER! These recipes are real, they can kill you, and anyone else. Make sure you know what you're doing. Otherwise its your fault. 3. More About IRG ----------------- IRG is slowly taking off. It took a while but now its getting going this issue I am planning on spreading around the world. This issue is dedicated to all the Forgotten Heros, and the new ones that will be left over from the Iraq and US war. IRG is hoping to educate the world to make it a better place for us hackers. I have to admit the feds don't seem to be doing much but one day I am sure they will take us all down. I just don't understand why someone would care what a bunch of kids are doing on the computer while people are getting murdered all over the place. So fuck it! Join IRG the following are the members- IRG Members Rank ----------- ------ Haywire IRG and ShadowNet Leader The Spectral Demon Part Time Editor and Hackin' Help Dr. Digital ShadowNet Member Wasteland Warrior Part Time Programer and Game Winner People who write IRG articals ------------------------------- Haywire The Spectral Demon Control-S Thats about it, if you feel like becoming a member of either IRG or ShadowNet. Please call one of the IRG nodes. If you would like to become and IRG node again contact one of the IRG nodes. 4. CyberPunk Follys ------------------- Heres that household substitues list I promised I would give you last time. How to make TNT will also be in the issue. Household Substitutes: Chemical Name: Household Substitute: Acetic Acid Vinegar Aluminum Oxide Alumia Aluminum Potassium Sulfate Alum Aluminum Sulfate Alum Ammoninum hydroxide Ammonia Carbon Carbonate Chalk Calcium Hypochloride Bleaching Powder Calcium Oxide Lime Calcium Sulphate Plaster Of Paris Carbonic Acid Seltzer Carbon tetrachloride Cleaning Fluid Ethylene Dichloride Dutch Fluid Ferric Oxide Iron Rust Glucose Corn Syrup Graphite Black Lead (pencil lead) Hydrochloric Acid Muriatic Acid Hydrogen Peroxide Peroxide Lead Acetate Suger Of Lead Lead Tetroxide Red Lead Magnesium Silicate Talc Magnesium sulfate Epsom Salts Naphthalene Mothballs Phenol Carbolic Acid Potassium Bitartrate Cream Of Tartar Potassium Chromium Sulfate Chrome Alum Potassium nitrate Saltpeter Silicon Dioxide Sand Sodium Bicarbonate Baking Soda Sodium Borate Borax Sodium Carbonate Washing Soda Sodium Chloride Salt Sodium Hydroxide Lye Sodium Silicate Water Glass Sodium Sulfate Glauber's Salt Sodium Thiosulfate Photographer's Hypo Sulfuric Acid Battery Acid Sucrose Cane Suger Zinc Chloride Tinner's Fluid Thats it folks. Now for How to make TNT! How To Make TNT: Probably the most important explosive compund in use today is TNT (trinitrotoluene). This and other very similar types of high explosives are all used by the military, because of their fantastic power - about 2.25 million punds per square inch, and their great stability. TNT also has the great advantage of being able to be melted at 82 degrees F., so that it can be poured into shells, mortars, or any other projectiles. Military TNT comes in containers which resemble dry cell batteries, and are usually ignited by an electrical charge, coupled with an electrical blasting cap, although there are toher methods. Preparation: 1. Take two beakers. In the first, prepare a solution of 76% sulfuric acid, 23% nitric acid, and 1% water. IN the other beaker, prepare another solution of 57% nitric acid and 43% sulfuric acid (percentages are on a weight ratio rather than volume.) 2. Ten grams of the first solution is poured into an empty beaker and placed in an ice bath. 3. Add ten grams of toluene, and stir for several minutes. 4. Remove this beaker from the ice bath and grently heat until it reaches 50 degrees C. The solution is stirred constantly while being heated. 5. Fifty additional grams of the acid, from the first beaker, are added and the temperature is allowed to rise to 55 gegrees C. This temperature is held for the next ten minutes, and an oily liquid will begin to form on the top of the acid. 6. After 10 or 12 minutes, the acid solution is returned to the ice bath, and cooled to 45 degrees C. When reaching this temperature, the oily liquid will sink and collect at the bottom of the beaker. At this point, the remaining acid solution should be drawn off, by using a syringe. 7. Fifty more grams of the first acid solution are added to the oily liquid while the temperature is slowly being raised to 83 degrees C. After the temperature is reached, it is maintained for a full half hour. 8. At the end of this period, the solution is allowed to cool to 60 degrees C., and is held at this temperature for another full hour. After this, the acid is again drawn off, leaving once more onlt the oily liquid at the bottom. 9. Thirty grams of sulfuric acid are added, while the oily liquid is gently heated to 80 degrees C. All temperature increases must be accomplished slowly and gently. 10. Once the desired temperature is reached, 30 grams of the second acid solution are added, and the temperature is raised from 80 degrees C to 104 degrees C., and is held for three hours. 11. After this three-hour period, the mixture is lowered to 100 degrees C, and is held for a hlaf hour. 12. After this half hour, the oil is removed from the acid and washed with boiling water. 13. After the waching with boiling water, while being stirred constantly, the TNT will begin to solidify. 14. When the solidifications has started, cold water is added to the beaker, so that the TNT will form into pellets. Once this is done, you have good quality TNT. NOTE: The temperatures used in the preparation of TNT are exact, and must be used as such. Do not estimate or use approximations. Buy a good centigrade thermometer. And there you have it. Thats all for CyberPunk Follys this time! 5. Letters From Prison ---------------------- This issue of IRG News we have a bunch of things, write by Control-S and myself. First is the rest of how to make LSD. The end of the patent and with some easy recipes that can be make in YOUR kitchen! 5a. The Rest of How To Make LSD ------------------------------- This is were I left off last time. The mixture is allowed to stand at room temperature for several hours, the alkali is neutralized with acid, and the lysergic acid amine is then isolated and petrified. It should be understood that, as used herein, the term "lysergic acid" is used generically as inclusive of any or all of the four possible stereoisomers having the basic lysergic acid structure. Isomers of the lysergic acid series can be separated or interconverted by means known to the art. This invention is further illustrated by the following specific examples. Example One Preparation of the mixed anhydride of lysergic and trifluoroacectic acids: 5.36g. of d-lysergic acid are suspended in 125 ml. of acentonitrile and the syspension is cooled to about -20 degrees C. To this suspension is added a cold (-20 degrees C) solution of 8.82 g. of trifluoroacetic anhydride in 75 ml. of acetonitrile. The mixture is allowed to stand at -20 degrees C. for about 1 1/2 hours during which time the suspended material dissolves, and the d-lysergic acid is converted to the mixed anhydride of lysergic and trifluoroacetic acids. The mixed anhydride can be separated in the form of an oil by evaporating the solvent in vacuo at a temperature below about 0 degrees C. Example Two Preparation of d-lysergic acid N,N-diethyl amide: A solution of the mixed anhydride of lysergic acid and trifluoroacetic acid in 200 ml. of acetonitrile is obtained by reacting 5.36 g. d-lysergic acid and 8.82 g. trifluoroacetic anhydride in accordance with the procedure of example one. The acetonitrile solution containing mixed anhydride is added to 150 ml. of acetonitrile containing 7.6 g. of giethylamine. The mixture is held in the dark at room temperature for about two hours. The acetonitrile is evaporated in vacuo leaving a residue which comprises the "normal" and "iso" forms of d-lysergic acid N,N-diethyl amide together with some lysergic acid, the diethylamine salt of trifluoroacetic acid and like byproducts. The residue is dissolved in a mixture of 150 ml. of chloroform and 20 ml. of ice water. The chloroform layer is separated, and the aqueous layer is extracted with four 50 ml. portions of chloroform. The chloroform extracts are combined and are washed four times with about 50 ml. portions of cold water in order to remove residual amounts of amine salts. The chloroform layer is then dried over anhydrous sodium sulfate, and the chloroform is evaporated in vacuo. A solid residue of 3.45 gm. comprising the "normal" and "iso" forms of d-lysergic acid N,N-diethylamide is obtained. This material is dissolved in 160 ml. of 3-to-1 misture of benzene and chloroform, and is chromatogramed over 250 g. of basic alumia. As the chromatogram is developed with the same solvent, two blue fluorescing zones appear on the alumina column. The more rapidly moving zone is d-lysergic acid N,N-diethylamide which is eluted with about 3000 ml. of the same solvent as above, the course of elution being followed by watching the downward movement of the more rapidly moving blue fluorescing zone. The eluate is treated with tartaric acid to form the acid tartrade of d-lysergic acid N,N-diethylamide which is isolated. The acid tartrate of d-lysegic acid N,N-diethylamide melts with decomposition at about 190-196 degrees C. The di-iso-lysergic acid N,N-diethyl amide which remains absorbed on the alumina column as the second fluorescent zone is removed from the column by elution with chloroform. The "iso" form of amide is recovered by evaporating the chloroform eluate to dryness in vacuo. Example Three Preparation of d-lysergic acid N-diethylaminoethyl amide: A solution of the mixed anhydride of lysergic acid and trifluoroacetic acid is prepared from 2.68 g. of d-lysergic acid and 4.4 g. of trifluoroacetic acid anhydride in 100 ml. of acentonitrile by the method of Example One. This solution is added to 6:03 g. of diethylaminoethylamine. The reaction mixture is kept in the dark at room temperature for 1 1/2 hours. The acetonitrile is evaporated, and the residue treated with chloroform and water as described in Example Two. The residue treated comprising d-iso-lysergic acid N-diethylaminoethyl amide is dissolved in several ml. of ethyl acetate, and the solution is cooled to about 0 degrees C, whereupon di-iso-lysergic acid N-diethylaminoethyl amide separates in crystalline form. The crystalline material is filtered off, and the filtrate reduced in volume to obtain an additional amount of crystalline amide. Recrystallization from ethyl acetate of the combined fractions of crystalline material yields d-iso-lysergic acid N-diethylaminoethyl amide melting at about 157-158 degrees C. The optical rotation is as follows: [x] d^26= +372 gedrees (C. = 1.3 in pyridine) There has been in the last few years a great deal of discussion about the correct treatment for victims of bad LSD trips. When an individual does go into a panic on acid, it is an extremely delicate situation. Although it has been said that tranquilizers, such as thorazine, will help to calm the person down, be very careful, as certain drugs react violently with tranquilizers (STP). My advice in a situation of that sort is just to attempt to create an atmosphere of reasurance and sympathy. In no circumstances, except real uncontrollable panic, should a person on acid be taken to a city hospital. If you want a freaky experiance, spend a couple of hours at any city hospital and watch the people die in the halls! Talk to a person and remind him that he is under the influence of acid. Try to calm him down. Even a change of environment can effectively reverse a bad trip. Making LSD in the kitchen: For those readers who couldn't make head or tail of the last recipe for acid, there is a much sipler one. It basically extracts the lysergic acid amide either from morning glory seeds or Hawaiian wood rose seeds. It can be prepared in the kitchen. 1. Grind up 150 grams of morning glory seeds or baby Hawaiian wood rose seeds. 2. In 130 cc. of petroleum ether, soak the seeds for two days. 3. Filter the solution through a tight screen 4. Throw away the liquid, and allow the seed mush to dry. 5. For two days allow the mush to soak in 110 cc. of wood alcohol. 6. Filter the solution again, saving the liquid and labeling it "1". 7. Resoak the mush in 110cc of wood alcohol for two days. 8. Filter and throw away the mush. 9. Add the liquid from the second soak to the solution labeled "1". 10. Pour the liquid into a cookie tray and allow it to evaporate. 11. When all the liquid has evaporated, a yellow gum remains. This hould be scraped up and put into capsules. 30 grams of morning glory seeds = one trip 15 Hawaiian wood rose seeds = one trip Many companies, such as Northop-King, have been coating their seeds with a toxic chemical, which is poison. Order seeds from a wholesaler, as it is much safer and cheaper. Hawaiian wood rose seeds can be ordered directly from: Chong's Nursery and Flowers P.O. Box 2154 Honolulu, Hawaii LSD Dosages: The basic dosages of acid vary according to what kind of acid a available and what medium of ingestion is used. Chemically the potency of LSD-25 is measured in micrograms, or mics. If you're chemically minded or making your own acid, then computing the number of micrograms is very important. Usually between 300 to 500 mics is plenty for a five- to eight-hour trip, depending on the quality of the acid, of course. I have heard of people taking as much as 1,500 to 2,00 mics. This is not only extremely dangerous, it is also wasteful. LSD comes packaged in amny diffrent forms. The proverbial suger cube is pretty passe', in the sense that other more feasible methods have taken its place. The most common are listed below. 1. The brown spot, or a piece of paper with a dried drop of LSD on it, is always around. Usually one spot equals one trip. 2. Capsuled acid is extremely tricky, as the cap can be almost any color, size, and potency. Always ask what the acid is cut with, as a lot of acid is cut with either speed or strychnine. Also note dosage. 3. Small white or colored tablets have been known to contain acid, but, as with the capsuled acid, it is impossible to tell potency, without asking. 4. I have heard about some charaters who attempted to choot acid. Shooting any drug is a bad scene. Stay way from it. I cannot imagine what their rush was like, but would certainly adivse against this form of drug abuse. 5b. Trashing Tips & Tricks By Control-S --------------------------------------- Disclaimer: This phile is for information purposes only, the author will not be responsible for any actions the reader takes as a result of reading this, and/or printing it out and eating the paper. WARNING: reading this file may cause mental instability. Trashing: -------- Trashing is one of the best ways to obtain information not readily available to you. You can find many interesting things in other people's garbage, the trick is knowing what is good trash and what is useless trash. "One man's trash is another man's goldmine", words to live by! 1.0 - Intro to Trashing 1.1 - What you need 1.2 - Where to Trash 1.3 - How to Trash 1.4 - What to do with your trash 1.1:Trashing Tools: Attire: You should wear the most grungy outfit you can put together. (for some of you, this means 'dress as if you had a date' -heh.) Ripped jeans are alwayz a plus, and a large overcoat is a nice touch. If you have a t-shirt that sayz 'Recycle or Die' or any other social activist type slogan, wear it, it will make you look like a social activist type. (People rarely fuck with social activists, as they are for the large part quite fanatical and prone to be unstable). Carry alongs: You should have 2 large garbage bags, fill one with about 20-30 aluminum cans (it may be noisy, but its a good cover!), leave the second bag empty, this is where you're going to stash your goodies. Other: If you're planning on trashing someplace were you could come across some discarded floppy disks, you should have an array of programs at home to help you recover data from these disks, as most will either be formatted, or riddled with bad sectors. Utilities for undeleting, uncopyprotecting, recovering sectors and editing sectors are available practically everywhere (even in the Public Domain!). 1.2:Where To Trash: Depending on what you're interested in, you have to decide where you're going to look. Dept. stores are good for credit card carbons, and TRW/ CBI accounts. Office buildings can have just about anything, from office memos to logins and passwords. Likewise, buildings occupied by a software or hardware company can have logins, and discarded reference manuals. Schools/Universities are one of the BEST places to find great stuff, there is a problem with the amount of garbage you'd have to go through at a school, because they really generate a lot (of the worthless kind!) so if you're going to do a school, you should hit the inside trash cans of the Library, and the Computer Lab (if you can get in). You should also scan desks in both, as many students, being the lazy student types, will write passwords on desks! (I've gotten internet accounts using this method). TelCo buildings are both hard to find, and dangerous. They are almost universally unmarked buildings with darkened windows, absolutely no way to tell what the building is. (typical gestapo headquarters!) They also will be alert for people dumpster diving -- itz certainly nothing new! 1.3:Trashing: Okay, now that you're suited up and have bags in hand, at the right location, you're ready to get to buisness. Its good to bring a car, or someone with a car, this will provide both a base of operation, and a quick getaway. Ideally, you'll want the car withing a quick sprinting distance of where you'll be trashing, if you have a few people with you, someone should stay in the car to keep lookout and be ready for whatever. In the dumpster, things will usually be fairly orderly, (suprising as that may sound). You'll problably come across bunches of smaller bags, look for any that have papers, printouts or even shorthand. Keep an eye out for diet coke cans too, this is a favorite of fat secretaries and usually an indication of something good to come. Look for for anything resembling a binder or notebook, many refernce manuals are discarded but still incredibly useful. A good time to trash is around tax time, as many companies will do a severe office cleaning and put some of their records in archives after they've filed income tax reports -- as a rule of office cleaning, many interesting things get chucked. Try and grab things already bundled into smaller bags, its easier to carry, and if you get one say from a computer room or office, all the excelent stuff will be in one catch - making life easy for the trasher. After you've gotten a few small bags and stuffed you're large garbage bag with junk, throw it all in the trunk and head home, (stop off an turn in the aluminum cans you had, because recycling really is IMPORTANT). Don't try and look for goodies at the site, it takes to much time and you'll prolly be in to much of a hurry and might miss something good. Once you get home, find a good place, like the kitchen floor, spread your trash out and start seperating it. Look for everything, you never know what you might find, so be alert for the most atypical type of information. Use a little common sense and ingenuity and you're set. 1.4:Trash Use: For the most part, you should be able to distinguish what might be useful and how to use it, however there may be cases where you could get an accountname/password or such, and not know what its to or how to use it. If this is the case, look up the # of the place you trashed in the phonebook, and scan the entire exchange for carrier signals. This sounds like a pain in the ass, but really its not, scanning is a great way to find computers, and one of my personal favorite pastimes. Scanning a single exchange takes less than a week, and you'll prolly find a lot of other carriers while you're at it. Well, thatz about all there is to it, you're set to trash. Have phun! Questions? Comments? Keep them to yerself! -hah! j/k, I can be contacted on The Corrupt Society, and Insanity Lane, for whatever. Look for my scan files to be comming out soon. This phile may be reproduced, as long as the credits are left intact. ^S 5c. Interesting places to telnet to on the Internet: ----------------------------------------------- Note: This is by NO means an exaustive list, merely tid-bits. The internet is so huge, and complex, one would shutter at the mere magnitude to trying to put together anything like a 'complete' list of interesting things found there, so I've weeded it down to a very few. (for infomation on anonymous FTP's, and Inet bbs'es, there are other text files available many places, again, this list is of only a few, and in my opinion, some of the more interesting internet sites. Mars Hotel: mars.ee.msstate.edu (130.18.64.3) login: bbs notes: Phrack/cud/ATI/PHun/LOD/lots more, good messages, (VERY good bbs) Dawg House: ra.msstate.edu (130.18.80.10) login: dawg notes: lots of files IRC: fairhope.andrew.cmu.edu notes: busy chat system IRC: tilley.cc.umanitoba.ca login: guest notes: type 'IRC' (just an alternate route to fairhope) Merit Gateway: (35.1.1.6) notes: many gates (compuserve, sprintnet, 313 dialout, others) TAC: (192.67.67.20) login: tacnews notes: CERT bulletins available The following is a list of dialouts, reachable via telnet. Most have been compiled from various bbses, and a few I hunted out myself. Please don't abuse these, there are only so many lines on each modem, and if you piss off the administrators, they will simply disconnect them. DialOut Address NPA Format/Comments ---------------------------------------------------------------------- 128.54.30.0 619 (dialin.ucsd.edu) 129.72.1.59 307 128.120.2.251 916 Service? dialout / D9,XXX-XXXX 128.143.70.101 804 'connect hayes' 131.212.32.110 218 (modem.d.umn.edu) aa28.d.umn.edu 218 cli/rlogin modem/modem 35.1.1.6 313 'dial2400-aa' 18.26.0.55 MIT? 128.146.6.127 614 128.101.232.31 612 128.101.231.31 612 dca.utk.edu 503 'dial2400' dca.ntk.edu 503 'dial2400' 128.112.88.0 ??? (in NJ - 201?) 128.249.27.153 ??? (bcm.tmc.edu) r596adi1.uc.edu ??? ATZ umnet.cc.umanitoba.ca 204/(Canada?) which host? dial24 ns2400.ircc.ohio-state.edu which host? dial *New Jersey Dialouts (untested) 128.112.88.0 128.112.120.14 128.112.131.110 128.112.131.111 128.112.131.112 128.112.131.113 128.112.131.114 128.112.88.1 128.112.88.2 128.112.88.3 *Florida: (untested) modem.cis.ufl.edu 128.227.224.27 *Berkeley CA: (untested) 128.32.132.250 dialer Annex132.berkeley.edu *Unknown: (untested) 128.249.27.152 - modem12.bcm.tmc.edu 128.249.27.153 - modem24.bcm.tmc.edu Thats about it for now, I'll probably be updating this file every now and then, so stay tuned to IRG for more interesting stuff found on the internet. Questions, Comments? - I can be reached at TCS and Insanity Lane I'd like to mention one more thing; code abuse and credit card fraud are lame, it only increases the wrongfully portrayed image of hackers, and harms EVERYONE. 'C0deZ' has NOTHING to do with phreaking, and 'carding' is just plain stupid. Don't be lame, and don't do them. (my $.02) Control-S 6.BBSs From Hell ---------------- I have found that this part of IRG news is pretty worthless and most Elite users can find board numbers no problem. I have decided to descontinue this part. I will keep VMBs from hell since VMBs are rather hard to find. 7.VMBs From Hell ---------------- Heres this issues VMBs check them out! VMB Number Box Number VMB Use ------------------------------------------------------------------------------- 1-800-999-1380 215 IRG Code Line/Info Line 1-800-477-7691 4448 The Knights Code Line /Info Line 1-800-634-3455 999 + 138 L.o.L. Code line 1-800-633-3402 #15000 Code Line 1-800-633-3402 #15001 Code Line Well thats it for this installment of VMBs From Hell. If you would like you VMB in IRG News please leave mail at IRG/ShadowNet VMB #1 1-800-527-0543 Box Number: 8 + 158. 8.Running The ShadowNet ----------------------- The first use of ShadowNet has gone and passed. As I told you last time ShadowNet would be working for free the first few times. Well We were hired to find out about some by the name of Casey ?????(his last name will be left out just in case you know him). ShadowNet found out his phone number, and his address. We procceded in cansuling his credit cards, turning his phone off, and bothering him most completely. We figure he will never bother our client again. If anyone else would like to hire us, please contact us. We are still going for free... 9.Hellos and Goodbyes --------------------- Thats all folks, for this IRG news, all people who have something to say about it can contact anyone who was writen or done anything for IRG at Insanity Lane IRG/ShadowNet Home. If you would like to join, contact us! Freedom Of Speech Remember: Big Brother Is Watching Snakeman where are you? If YOU have any info on Snakeman please e-mail me! THRILL/FIST you guys all suck and were doomed to die! Wizball Call my board! ------------------------------------------------------------------------------- This Is An Offical IRG/ShadowNet Production All Rights Resevered Copy Write (C) Jan. 18 1991 ------------------------------------------------------------------------------- Call The IRG HeadQuarters: Insanity Lane Home Of IRG 619-591-4974 NuP: Last Try Running Aftershock 1.21 Call here for the latest in IRG Productions, and invaluable P/H/C/A information found anyware! The CorrupT SocieTy IRG Node 02 619-630-8450 NuP: Defiance Running AfterShock 1.21 Also Call These Fine IRG/ShadowNet VMBs 1-800-527-0543 Box Number: 8 + 158 1-800-999-1380 Box Number: 215 [4] Tfiles: (1-7,?,Q) :