OMEGA Another day...time to go to work. I shuffle into the kitchen and scrounge something to eat. The last few days have been rough. My latest designs don't seem to be making it, and OSI is getting restless. I have to show them I'm not washed up. With a sandwich in hand (a portable breakfast), I head for the OSI terminal. I need a good AI design! I'm getting nervous...something has to pop soon. I put the OSI system disk into the drive and activate my remote terminal. The all-too-familiar title page asks for my security clearance. I remove the system disk and insert my ID disk. Pressing the verify key, I take a deep breath. OK, here goes...whew! My name is still validated; I haven't been fired yet. I enter my password and prepare to have my retina scanned. I peer into the scanner while hitting the appropriate key. Access approved! I still have a chance! I quickly select "Design Cybertank" from the main screen: Cybertank DESIGNER: RANDY SECURITY CLEARANCE: SECRET Cybertank NAME: LORD Time to see what this baby can really do.... OMEGA is a hybrid tank/simulation/war/programming game from Origin, designed and programmed by Stuart B. Mark. The object of the game (job?) is to build a Cybertank using a certain number of credits, design an artificial intelligence (AI) worthy of your work, and then kick a little...uh, I mean destroy...the OSI Cybertank so you can move to the next clearance level. Once you do that, you'll be given more credits to work with, and an even harder OSI Cybertank to eliminate before graduating to the next level. After you reach a certain point, your credits become unlimited, but the object of the game remains the same: You must design the ultimate Cybertank. (This review is based on the IBM-PC version; Apple II, Amiga, and Atari ST version notes follow.) OMEGA's command interface is similiar to that of the Macintosh, Apple IIgs, Amiga, etc.: You move the screen pointer to the top of the screen, select a function from the menu bar by "clicking" on it, and then move the pointer down to highlight the desired command on the pull-down menu. You can select from four pull-down menus: "Tank Icon" lets you specify the input device (keyboard, joystick, or mouse). "Employee" options restart the game, adjust your evaluations, and quit. "Simulate" includes start, continue, design, or print a simulation; delete a design; and delete a saved simulation. "Design" allows you to design, test, or delete a Cybertank; design a battlefield; and run the duplication module. Frequent random messages scroll across the screen from various world news sources; the Guide calls this "email," but I can't figure out what it has to do with the game. When first creating a Cybertank, the program sends you to the chassis development module. Here you select the tank class, fuel cells, drive system, weapon type, and special items. After you decide on the physical design of your Cybertank, it's time to work on its mental capabilities. In the AI design module, you "program" your Cybertank using English commands. (It didn't take me long at all to write a fair program.) Now, it's time to test out the tank. First, you must "Authorize" it. The authorization feature checks your program for errors and examines your chassis design to make sure the required elements are included. If the tank has been successfully designed, your next step is to set up a simulation. Choose a primary tank (Tank Number One) -- more than likely, the tank you just made -- then select the tanks you'll battle against. You can have up to six tanks doing battle at the same time. Next, pick the battlefield. (The game only comes with three predesigned battlefields; if you want something different, you'll have to come up with it yourself.) You may also select "team play," in which two or more tanks on one team try to outdo two or more tanks on an opposing team. (This is an advanced option.) When you "Start a Simulation," you'll be underway! Should you feel you have a winner, go to the "Employee" menu and select "Clearance" evaluation. If you win seven out of ten battles against the OSI Cybertank, you'll move up one clearance level and earn a thousand extra credits to use. If your program really botches up badly, you can run it through a "debugger," which also lets you alter most of the variables in the program -- a handy feature! Finally, you can write a program that lets you control your Cybertank _manually_ on the battlefield. If you're fast, you might make it through all the levels this way. OMEGA is wonderfully implemented. I've loved every second of playing it, and I'm _still_ playing it. The game comes with three manuals: the New Personnel Orientation Guide, the Cybertank Engineer's Handbook, and the Reference Guide. The short Orientation Guide leads you through starting the game, and shows you how to run a simulated tank battle. The Engineer's Handbook is massive; it's well over two hundred pages long, covering everything from progressing through the game to advanced options, like team play. The MS-DOS version of OMEGA runs on the IBM PC, Tandy, and 100% compatibles, and is not copy-protected. You'll need at least 256K of available RAM, and more memory helps. As I mentioned above, this version offers three input devices: keyboard, joystick, and mouse. I don't have a mouse, but I found the keyboard easier to use than the joystick, whose pointer was difficult to control. The game comes on two 5-1/4" diskettes only, but you can copy the program files to one 3-1/2" disk if you have access to a computer with drives of both formats; otherwise, Origin will exchange your disks by mail for a nominal fee. The graphics modes supported are CGA, EGA, Hercules, and Tandy. The EGA graphics are fine. You can easily tell where your tank is; none of those mixed-up graphics where everything looks like a big blob of color. (The program automatically selects the graphics mode, so I couldn't try out the CGA graphics.) Sound is nothing special. At 12 MHz, game speed is more than adequate. I'm sure I could go on and on about OMEGA, but I think you have the idea: It's great! And what's more, once you make it through all levels -- having designed what you deem the ultimate Cybertank, you can trade programs with other players all over the country via modem! In the back of the OSI Engineer's Handbook, it says this is the first game Stuart B. Mark has had published. I don't think it will be his last. APPLE II VERSION NOTES While OMEGA is a terrific game on the IBM, it falls a bit short in the Apple version (for IIe and compatibles). Everything is exactly the same as in the IBM edition -- everything except the graphics, the editor, and general playability. The Apple version is not copy-protected, and requires at least 64K of RAM. When I first tried to play the game on my Apple IIgs, I ran into several problems and couldn't figure out what was wrong. I booted the System disk from my 5-1/4" drive, with the user disk in the 3-1/2" drive. This didn't work at all: The program kept asking me for my user disk. I tried to run the game on my IIe with a new user disk, and after being instructed to swap disks a few times (something that didn't occur on the IIgs), I entered OSI control and everything worked fine. When I tried out the new (IIe) user disk on the IIgs, it worked there as well. So if you have a IIgs, I suggest setting slot 5 in the control panel to "Your Card," which will disable the 3-1/2" drives (make sure to disable all but the 5-1/4" drives). You should now be able to make a user disk; if not, take the software back and get a refund! OMEGA for the Apple uses the same interface and keyboard commands described above for the IBM. The mouse, joystick, and keyboard serve as input devices; I used the mouse and joystick. The game responds well to joystick control, but the mouse is a dream -- a great improvement! Graphics are terrible, however. The tanks look like boxes with rectangles on top (maybe they are?), and in battle, the entire screen seems just plain dull. If you're using a monochrome monitor, it's pretty hard to tell what's what. The game plays very slowly on a IIe running at 1 MHz; if you have an accelerator chip, it will help. I played the game mostly on my IIgs. It runs just about right at fast speed (about 2.8 MHz), but 4 MHz would be ideal. The editor you use to program the AI is _horrendous_. Lines don't wrap around right, some of the code used in the IBM version won't work without heavy modification, and if you type more than two or three lines, the editor doesn't recognize the last line. OMEGA is a wonderful game, but the Apple II version of OMEGA is not. If you have a choice, buy it for the IBM PC. If not, well...it's still fun to play, but entering a program is much more tedious than it should be. AMIGA VERSION NOTES The Amiga version of OMEGA is virtually identical to the IBM-PC version. It requires a minimum of 512K RAM, and is not copy-protected. The mouse control is quite smooth; anyone who knows how to move around the Workbench will have no trouble with the OMEGA interface. Game play requires a combination of mouse and keyboard use, but the controls are simple to manage and understand. The programming editor is also similar to the Notepad utility that comes with the Amiga's OS, and thus easy to handle. The game is supplied on one 3-1/2" disk; your backup play copy of this disk has plenty of room on it for your tank and battlefield files. Color and sound, while certainly not spectacular by Amiga standards, are fully adequate for gameplay. The battlefields and tanks are nicely detailed and shaded, and the various control access panels have a solid "metallic" feel to them. There seems to be plenty of room in RAM for complex programming designs, though it has been reported that on the A1000 the access to and inclusion of program capsules may be problematic. Tank designs are easily interchangeable with those from other systems. ATARI ST VERSION NOTES The Atari ST version of Origin's OMEGA is much the same as the IBM version; everything noted in the main review applies to the ST. Furthermore, since the IBM's EGA graphics worked well, you can correctly assume that the ST's graphics are at least equal. The bad news is that the disks are 720K, so in addition to 512K of RAM, a color monitor, and a mouse, you'll need a double-sided drive. Not only does Origin have no plans to transfer OMEGA to single-sided disks, but the 720K requirement is not even indicated on the game package. The ST version is not copy-protected. Multiple drives and a hard drive are supported, but it should be noted that disk access is not at all bothersome. The game package weighs about 30 pounds. Although the Origin/COMPUTER GAMING WORLD cybertank programming tournament is over, you can still be mildly entertained (as well as stimulated intellectually) -- by OMEGA. The ST version looks just fine, is easily controlled with the mouse, and despite the standard-issue battlefield graphics, the ideas of the program -- strategy game, war simulation, programming environment, and construction set -- mesh smoothly into a clever and novel program. OMEGA is published and distributed by Origin. *****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253