VIRTUA FIGHTER FAQv3.2 Table of Contents December 1, 1994 Editor: dug@lugaru.com Original FAQ by rez@cwis.unomaha.edu Copyright c 1994. All rights reserved.Redistribution of this file, in whole or in part, in both electronic and printed form is permitted provided that it is not edited or modified in any form (without prior permission), no fee is charged (other than direct costs),and that proper credit is given. If you redistribute this file on another network, please contact the editor so we can keep track of its distribution. Thanks. VIRTUA FIGHTER FAQV3.2 TABLE OF CONTENTS WHAT'S NEW DEFINITIONS INTRODUCTION GETTING STARTED First- How to win the match Second- How to win a set Third- Terminology Fourth- The Buttons Standing Crouching Fifth- Jumping TWO TYPES OF JUMPS JUMPING ATTACKS Sixth- Running and all that jazz Seventh-Crouching, Standing, and Throws Eighth- Replays MOVES STANDARD FOR ALL 8 CHARACTERS As You're getting up Kick 'em while you get up Roll away as you get up Other standard moves MOVES SPECIFIC TO EACH CHARACTER AKIRA JACKY JEFFRY KAGE LAU PAI SARAH WOLF CHARACTER MOVES' RATINGS GENERAL FIGHTING TECHNIQUES 1) A FLURRY OF JABS 2) SHORT JUMPING ATTACKS 3) DISTANCE JUMPING ATTACKS 4) RING OUT 5) WAITING FOR YOUR BREAK 6) KICKING AS YOU STAND UP 7) HIT 'EM WHILE THEY'RE DOWN 8) KICKFLIPPING 9) STAB 'EM IN THE BACK 10) Feints 11) Fake Out for a Boot to the Head CHARACTER PLAYING GUIDE AKIRA- JACKY JEFFRY- KAGE- LAU PAI SARAH- WOLF- SUDDEN DEATH THE COMPUTER GAME ADJUSTMENTS A WORD FROM OUR SPONSOR THE RUMOR MILL PUBLIC OPINION Survey #1 (3/25 - 4/1) 46 responses 1. Which Character are you using right now? (first choice) 2. Which Character do you think is the most powerful? 3. On the machine you play most often, how many rounds do you need to win to win? Survey #2 (4/1 - 4/8) 44 responses 1. What is your favorite MOVE in the VF? 2. What is your favorite THROW in the VF? 3. What is your favorite COMBO in the VF? Survey # 3 (4/8 - 4/15/94) 60 responses SURVEY #4 QUESTION (4/5 - 4/13) 84 RESPONSES 1. If there was ONE thing you could add/change on VF, what would it be? SURVEY #5 QUESTION 1. Please rank each character on a scale of ONE to EIGHT in your personal opinion of who is the most powerful (with one being high). PRODUCED BY SPECIAL THANKS GETTING THIS FAQ ALL COMMENTS, SUGGESTIONS OR ADDITIONS ----------------------- What's New ----------------------- This section of the FAQ is exactly what its name says. It's a summary of some of the changes to this updated version of the FAQ in a quick reference way so you to know what to look for as you peruse the guide. Changes from 3.1: Names of Fighting Styles added. Playing as Dural. Jeffry's Body Press corrected (Was Back, Back+Punch; Now Back+Punch only) Two player games with the same colored characters. Sarah's Knee & Rising Knee combo added. Additions from 3.0: A strategy section for kicking opponents in the back of the head Short Hopping Jab and Karate Chops for all characters Akira & Pai -- Repeated Ground Punches Kage -- Hopping Jab/Sweep Combo Color coding of Difficulty Settings A rumor has also surfaced about VF2 being field tested in Japan. (Always take rumors with a grain of salt, though....) Additions from 2.7: Jeffry -- Knee/Rushing Uppercuts Combo Changes from 2.7: Headers revised to be (hopefully) more readable Additions from 2.6: Jeffry -- Toe-Kick/Piledriver Combo Lau/Pai -- 3 Punches & Mid kick combo Punching/Throwing combination section Changes from 2.6: Character move ratings has been replaced by a hopefully more readable table rated SOLELY by the power of the move. The rating is an approximate percentage of damage done. The character strategy guide has been edited and altered to reflect new moves and info. The Virtua Fighter complete guide is now the largest FAQ for a single video game on the internet! Congratulations guys on all the moves/strategies/things to talk about we've gotten started for this great game. Enjoy the guide. ----------------------- Definitions ----------------------- vir tu a (ver'chu a), slang for virtual vir tu al (ver'chu al), adj. for all practical purposes, actual, real fighter (fi'ter), n. 1) a person or thing that fights 2) a person who participates in a violent struggle; combat or conflict; battle; contest vir tu a fight er (ver'chu a fi'ter),n. 1) a person who, for all practical purposes is actually participating in a real battle or contest 2) One of the baddest one on one fighting games to hit the streets whose breathtaking polygon graphics and genuine martial arts moves are sure to captivate players all across the globe ----------------------- Introduction ----------------------- Different is good. Lately, gamers have been hit pretty hard by a barrage of fighting games ranging from those whose only draw is blood and guts to those who resemble a sick horse that should be humanely shot or at least taken to a hospital for a few years.... With the release of their first ever fighting game1 , Sega has broken new ground by designing the only current martial arts game whose draw isn't violence or the ever popular 'magic' moves, but whose draw is realism, fluidity of motion, and genuine martial art techniques. The ability to so successfully meet these goals is due to Sega's System 1 polygon graphics engine which is much like the system used in their popular Virtua Racer. This system can handle over 180,000 flat shaded polygons per second, and since the fighters are three-dimensional figures made of polygons instead of just flat images, be prepared to be dazzled by more than just the backgrounds. As for the game itself, Virtua Fighter plays like other recent fighting games in some respects. There are 8 characters to choose from, and the basic object of the game is to, through the use of punches, kicks, throws, grabs, pounces, and a variety of other techniques, drain your opponent's life meter. The problem is that at this point Virtua Fighter already shows its differences from other fighting games because you can also win by knocking your opponent out of the ring. Another difference is that Virtua Fighter has many more special moves than any previous fighting game; there are over 100 secret techniques to discover. Not to mention that it just feels more like a real battle due to the fluid motion and realistic moves. Needless to say, Virtua Fighter is destined to be remembered as both a great one on one martial arts game and a spectacular fighting simulator. If you haven't seen one yet, then go check it out at your local arcade. Otherwise, check out the moves and strategies in this FAQ and then use them to help you master this exciting game before someone else gets ahead of you. ----------------------- Getting Started ----------------------- ----------------------------- FIRST - How to win the match ----------------------------- The winner is the first player to win 3 sets. NOTE: Virtua Fighter can be adjusted so that the winner wins after winning 2, 3, 4, or 5 sets. On 2, the winner must win 2 out of 3 sets. On 3, he must win 3 out of 5, and so on. Factory setting is two sets, but this goes much too fast. Four or five is much too long. Three sets is where the game plays best for the gamer and still earns well for the operator. If your Virtua Fighter is not put on 3 sets, talk to your local arcade manager about having him do so, for it only takes a few seconds to change over. ----------------------------- SECOND- How to win a set ----------------------------- 1) By KO 2) By a 'Ring Out' 3) By a 'Time Out' KO- so thoroughly pulverizing your opponent that you completely drain his life meter Ring Out- somehow or other knocking your opponent out of the 'ring' that you are fighting in Time Out- each round lasts only 30 seconds, so if you are ahead, it might be to your advantage to just let the last few seconds tick away, and win by decision ----------------------------- THIRD- Terminology ----------------------------- Term Meaning As in ---------------------------------- VF Virtua Fighter The game this FAQ is about For Forward Moving the joystick towards your opponent Back Back Moving the joystick away from your opponent Down Down Moving the joystick down Up Up Moving the joystick up Def Defend The button that blocks (more below) Punch Punch The button that punches (more below) Kick Kick The button that Kicks (more below) All Press all 3 buttons Press all 3 buttons Attack A punch or a kick Either one is sufficient + And Down+Kick (tap Down & Kick as one) Punch+Def (press Punch & Def as one) Tap A quick tap Quickly tap the button; do not hold it. Hold A long press Continue holding the button or joystick / Diagonal direction For/Up (a jump forward) Jump A jumping direction Either Up/For, Up or Up/Back [ ] Optional Will work fine w/o [ ] part, but there IS more to the move you can do {D} Can do Defending The move can be done while still holding the defend button {S} Hits standing foe This move will hit someone who is blocking while standing {C} Hits crouching foe This move will hit someone who is blocking while crouching * A new move A move new to this revision ----------------------------- FOURTH- The buttons ----------------------------- WHEN YOU ARE STANDING PUNCH - Steps forward with a punch Repeat for multiple punches KICK - A kick to the head Not too powerful or effective DEFEND- Blocks your opponent's STANDING and JUMPING attacks You take no damage from such attacks. Crouching attacks do damage. You are still pushed backwards Some special moves can be done while defending WHEN YOU ARE CROUCHING: PUNCH - Low punch; Hits standing defenders Stays in one place; quite weak and ineffective KICK - Low kick to the knee; very weak; Hits standing defenders Longer reach than a crouching punch, but slower DEFEND - Defends against all crouching attacks, and ducks under many standing attacks; some standing attacks and most jumping attacks will still hit. All moves that can be done while holding the defend button are marked with a {D}. All moves that will hit a standing defender are marked with an {S}. All moves that will hit a crouching defender are marked with a {C}. ----------------------------- FIFTH- JUMPING ----------------------------- TYPES OF JUMPS 1) Long distance jump Hold jump {D} JUMPING ATTACKS Name Motion ------------------------------------------ Hopping Karate Chop Tap Jump and Punch {D} Hopping Jab Tap Jump, Tap Up+Punch in air {D} Overhead hammer Hold Jump, For+Pun {D} Jumping kick Hold Jump+Kick {D} Hop kick Tap Jump+Kick {D} Drop Kick Forward Hold Jump,For+Kick {D} Drop Kick Behind Hold Jump,Back+Kick {D} Short jumping attacks work OK, but the punches & kicks come out in almost slow motion, and you can easily be knocked down by any attack from your opponent. Short jumping attacks are the only jumping attacks which can hit a crouching opponent. Kage has two types of drop kicks, depending on distance. COLLISION IN MID AIR Will usually just push both players away from each other, & neither one will hit the other. JUMPING WHILE BLOCKING all jumping attacks can be done while holding defense this can be especially helpful when doing an in close distance jumping kick --------------------------------- SIXTH- Running and all that Jazz --------------------------------- Name Motion ------------------------------------------------------- Step Forward Quickly For, Tap For Step Backward Quickly Back, Back Run Forward For, Hold For Turning around Tap or hold towards opponent Turn around punch or kick Attack NOTE: defense doesn't work when you are facing backwards ----------------------------------------- SEVENTH- Crouching, Standing, and Throws ----------------------------------------- NOTE: There is a real difference between "," and "+" in this FAQ. Especially when in conjunction with a downward movement. For example, "D+K" must be done as a tap to the joystick down and simultaneously pressing the K button. On the other hand, a "D, K" could be done by tapping the joystick down and pressing K or also by holding the joystick down and then pressing the K button. This is only most notably important in the snap kicks, backflips, and kickflips which require a tap of the joystick in conjunction with possibly pressing the button. All throws assume that you are standing next to your opponent. Some throws require that you're opponent be crouching. ALL throws can be done to an opponent who is defending SOME throws can be done while you are defending ----------------------------- EIGHTH- Replays ----------------------------- At the end of every set, the computer will replay the last 3 seconds or so of the fight, and then the winner will do his victory pose. This is a really cool feature, but may soon get irritating. Sega, realizing the positive/negative aspects of such a feature, was smart enough to add a way to skip past the replay by simply hitting the START button. This way, you can still watch the replays if you had an especially exciting finish, or you can just hit start and immediately go on to the next set. Finally now, the moves... ----------------------------- MOVES ----------------------------- ----------------------------------- Moves standard for all 8 characters ----------------------------------- MOVES USABLE WHEN GETTING UP Name Motion --------------------------------------------------------- Heel Kick {C} Tap Kick; Head not toward opponent Foot Sweep {S} Hold Down, Tap Kick Rear Kick {C} Tap Kick, must have head towards opponent Jacky and Sarah do a Double Footed kick Roll Back Tap Back Roll to the Side Tap Def repeatedly Side roll & sweep {S} Tap Def, Tap Kick during the roll Kippup Tap Up OTHER STANDARD MOVES Name Motion -------------------------------------------------------- Quick/Light Pounce Tap Up+Tap Punch (foe on ground) Slower, Stronger Pounce Tap Up+Hold Punch (foe on ground) Side Kick (not too close) {C} Down/For, Kick --------------------------------- Moves specific to each character --------------------------------- ----------------------------- AKIRA ----------------------------- Name: Akira Yuki Country:Japan Age:25 Sex:Male Job:Kung-Fu Teacher Blood Type:O Hobby:Kung-Fu Outfit 1 Gray ghi,white headband & borders, red bracers and a 4th degree black belt Outfit 2 White ghi, white headband, gray bracers, and a 4th degree black belt Fighting Style: Hakkyokuken ---------------------------------------------------- AKIRA'S MOVES ---------------------------------------------------- Name Motion ---------------------------------------------------- Elbow {C} For+Punch Dashing Elbow {C}{D} For, For+Punch Dashing Palm Down, For+Punch Dashing Body Check Back, For, For+Punch+Kick Punch on the Ground Down/For+Punch Repeated Punches on Ground Down/For+Punch,Down/For,Repeat Jumping Kick [Double] {C}{D} For, For+Kick,[Kick] Knee (?)For,Hold For+Def+Kick,Release Kick/Tap Def Akira's Throws Trip {S}{D} Back+Punch Pull in, throw out {S}{D} Down/Back, For+Punch (don't roll) Backwards uppercut {S}{D} Back, For/Down+Punch+Kick (don't roll) Akira's Combos Punch and Roundhouse Punch,Kick Double Punch Punch,Punch 2 Punches and a Straight Kick For, For+Punch+Kick,Punch, Kick 3 Punches[ and a Spin Kick] For, For+Punch+Kick, Punch, Punch,[Kick] ----------------------------- JACKY ----------------------------- Name:Jacky Bryant Country:America Age:22 Sex:Male Job:Indy car racer Blood Type:A Hobby:Training Outfit 1 Maroon jumpsuit, white taped hands and black belt & fistpads Outfit 2 Gray jumpsuit, white taped hands and gray boots Fighting Style: Jeet Kune Do ---------------------------------------------------- JACKY'S MOVES ---------------------------------------------------- Name Motion ---------------------------------------------------------- Elbow {C} For+Punch Backfist [Double] Back,Punch,[Punch] Backfist [Crescent] Back,Punch,[Kick] Backfist [Sweep] {S} Back,Punch,[Down,Kick] Low Backfist [Sweep] {S} Tap Down/Back+Punch,[Down,Kick] Knee {C} For+Kick Crescent Kick Def+Kick Roundhouse & Heel Kick Kick,Kick Punt Kick {C}{D} For, For+Kick Snap Kick {C}{D} Tap Down+Kick Side Kick {S} Down, Def+Kick Backflip {D} Tap Back/Up Kickflip {D} Tap Back/Up+Kick Jacky's Throws Brainbuster {S} Punch+Def Jumping clothesline {S}{D} For, For+Punch Backside Clothesline Punch+Def (from behind) Jacky's Combos Single Punch & Sidekick (close) Punch,Kick Single Punch & Crescent (far) Punch,Kick Single Punch & Sweep {S} Punch, Down+Kick Double Punch & Straight Kick Punch,Punch,Kick Double Punch & Backfist [&Sweep] Punch, Punch, Back+Punch,[Kick] Running Punches (w/uppercut) Punch,[Punch,Punch] Running Punches (w/elbow) [& Heel Kick] {C} Hold For,Punch,Punch,Punch,[Kick] Elbow & Heel Kick {C} For+Punch, Kick ---------------------------------------------------- JEFFRY ---------------------------------------------------- Name:Jeffry McWild Country:Australia Age:36 Sex:Male Job:Fisherman Blood Type:A Hobby:Reggae Music Outfit 1 Gray pants, black belt, sandals, orange bracers, bare-chested Outfit 2 Dark gray pants (ripped), olive tank-top & bracers, bare-footed Fighting Style: Pankration ---------------------------------------------------- JEFFRY'S MOVES ---------------------------------------------------- Name Motion Lunging elbow & Hammer {C}{D} For, Back+Punch Dashing low [uppercut] {C}{D} For, For+PUnch,[Punch] Uppercut[s] {C} Down/For,Punch,[Punch] Knee {C} For+Kick Toe Kick [&Hammer] {C}{D} Tap Down+Kick, Punch Jeffry's Throws Fireman's Carry {S} Def+Punch Power Slam {S}{D} For+Punch Body Press {S}{D} Back+Punch Crucifix Piledriver {S} Down/For,Down/For+Punch+Kick Grab face (vs. crouching) {C}{D} Down,Punch Powerbomb (vs. crouching) {C} Down/For+All Knees to the head (vs crouching) {C} Down,For+Kick (don't roll) Backbreaker (from behind) Def+Punch Jeffry's Combos Toe Kick O' Doom (C'fix P.D.) Down+Kick,Down,For/Down,For+ALL Single Punch & Roundhouse Punch,Kick Running Punches (w/uppercut) Punch,Punch,[Punch] Knee & Dashing Uppercuts For+Kick,For,For+Punch,Punch ---------------------------------------------------- KAGE ---------------------------------------------------- Name:Kagemaru Country:Japan Age:21 Sex:Male Job:Ninja Blood Type:B Hobby:Mahjong Outfit 1 Blue suit & mask w/ black highlites, red sash Outfit 2 Black suit & mask w/ gray highlites, gold sash Fighting Style: Jujutsu ---------------------------------------------------- KAGE'S MOVES ---------------------------------------------------- Name Motion ----------------------------------------------------- Elbow {C} For+Punch Double Footed Sweep {S}{D} For, For+KIck Flying Kick {S} For, For+All Roll Forwards [Sweep] {S} Back,Down,For,[Kick] (Kick during the roll) Roll Backwards [Sweep] {S} For,Down,Back,[Kick] (Kick during the roll) Heel Kick Down, Def+Kick Hopping Knee Down, For+Kick Backflip {D} Tap Back/Up Forward Kickflip {D} Tap Back/Up+Kick Backward flip with a kick {D} Back, Back+Kick Kage's Throws Hip throw (Flip over shoulder) {S} Punch+Def Ten Foot Toss{S}{D} Back+Punch Pull out feet {S} All Reaping Throw {S}{D} Back, For+Punch Torso take down (from behind) Punch+Def Kage's Combos Ten Foot Toss & Jump Kick Back+Punch, Up/For+Kick Ten Foot Toss & Sweep Back+Punch, Back, For, For+Kick Ten Foot Toss & Heel Kick Back+Punch, Down, Def+Kick Ten Foot Toss & Flying Kick Back+Punch, Back, For,For, All Roundhouse & Sweep Kick, For, For + Kick Heel Kick & Sweep Down, Def+Kick, For, For+Kick Single Punch & Roundhouse [&Sweep] Punch,Kick,[For, For+Kick] Double Punch & Straight Kick [&Sweep] Punch,Punch,Kick [For,For+Kick] Triple Punch & Spin Kick Punch,Punch,Punch,Kick Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick Running Punches Punch,Punch,[Punch] Hopping Jab & Sweep Tap Jump, Tap Up+Punch, For,For+Kick ---------------------------------------------------- LAU ---------------------------------------------------- Name:Lau Chan Country:China Age:53 Sex:Male Job:Cook Blood Type:B Hobby:Chinese Poetry Outfit 1 Blue suit, red vest w/gold & green highlites/trim Outfit 2 Black pants, gold vest & sleeves w/ green trim and red buttons Fighting Style: Koenken ---------------------------------------------------- LAU'S MOVES ---------------------------------------------------- Name Motion --------------------------------------------------- Elbow {C} For+Punch Crescent Kick Def+Kick Knife Hand {C} Down/For+Punch Lifting Palm Down/For,Punch Sweep {S} Down, Def+Kick Heel Kick Down, Neutral+Kick Backflip {D} Tap Back/Up Kickflip {D} Tap Back/Up+Kick Lau's Throws Flip across shoulders {S} Def+Punch Piggyback Drop {S}{D} Back+Punch Face Slam {S}{D} Back, For+Punch Lau's Combos Single Punch & Heel Kick Punch, Kick Double Punch & Heel Kick Punch,Punch,Kick Triple Punch & Spinning Crescent Punch,Punch,Punch,Kick Triple Punch & Sweep {S} Punch, Punch, Punch, Down+Kick Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick Triple Punch & Mid-Kick For,Hold For,Punch,Punch,Punch,Kick Running Punches Punch,Punch,[Punch] Knife, Punch & Straight Kick Down/For+Punch, Punch, Kick Knife, 2 Punch & Crescent Kick Down/For+Punch, Punch, Punch,Kick Punch&Kick Mania Punch,Kick,Punch,Punch,Punch,Kick Hop Kick Flurry Tap U/F+Kick,3 or 4 Punches & Kick (Note:3 Punches are more likely to hit than 4) ---------------------------------------------------- PAI ---------------------------------------------------- Name:Pai Country:Hong Kong Age:18 Sex:Female Job:Action Star Blood Type:O Hobby:Dance Outfit 1 Blue suit w/ gold trim, and red sash & ribbons Outfit 2 Pink suit w/ gold trim, gray sash & red ribbons Fighting Style: Enseiken ---------------------------------------------------- PAI'S MOVES ---------------------------------------------------- Name Motion -------------------------------------------------- Punch on the ground Down/For+Punch Repeated Ground Punches Down/For+Punch,Down/For,Repeat Crescent Kick Def+Kick Sweep {S} Down, Def+Kick Heel Kick Down, Neutral+Kick Backflip {D} Tap Back/Up Kickflip {D} Tap Back/Up+Kick Pai's Throws Wrist Twist {S} Def+Punch Pushover {S}{D} Back, For+Punch Falling DDT {S}{D} For, Down+Punch Reaping Throw -> Punch {S}{D} For, For+Punch+Kick Grab an attack (vs High punch or kick) Back+Punch Pai's Combos Single Punch & Heel Kick Punch, Kick Double Punch & Straight Kick Punch, Punch, Kick Triple Punch & Sweep {S} Punch,Punch, Punch, Down+Kick Triple Punch & Spinning Crescent Punch, Punch, Punch, Kick Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick Triple Punch & Mid-Kick For,Hold For,Punch,Punch,Punch,Kick Running Punches Punch,Punch,[Punch] ---------------------------------------------------- SARAH ---------------------------------------------------- Name:Sarah Bryant Country:America Age:20 Sex:Female Job:College Student Blood Type:AB Hobby:Skydiving Outfit 1 Black cat-suit Outfit 2 Black bikini top, torn blue-jeans Fighting Style: Jeet Kune Do ---------------------------------------------------- SARAH'S MOVES ---------------------------------------------------- Name Motion ------------------------------------------------- Elbow {C} For+Punch Knee {C} For+Kick Lunging Knee {C}{D} For, For+Kick High Snap Kick {C}{D} Tap Down/For+Kick Double [Triple] Kick {C} Hold Down/For, Kick, Kick,[Kick] Crouching Side Kick {S} Down, Def+Kick Backflip {D} Tap Back/Up Kickflip {D} Tap Back/Up+Kick Toe Kick [&Side Kick] {C} {D} Tap Down+Kick,[Kick] Sarah's Throws Suplex {S} Def+Punch Jumping Clothesline {S}{D} For, For+Punch Torso takedown (from behind) Def+Punch Sarah's Combos Kick & Punch Kick, Punch Single Punch & Roundhouse Punch, Kick Singel Punch & Side Kick Punch, Down+Kick Double Punch & Straight Kick Punch, Punch, Kick Double Punch & Low Roundhouse Punch, Punch, Down+Kick Triple Punch & Knee Punch, Punch, Punch, Kick Triple Punch & Kickflip Punch, Punch, Punch,Up/Back+Kick Triple Punch & Hop Kick Punch, Punch, Punch,Up+Kick Running Punches Punch,Punch,[Punch] Elbow & Knee [&Elbow] {C} For+Punch, kick, [For+Punch] Knee & Rising Knee For+Kick, Down/For+Kick ---------------------------------------------------- WOLF ---------------------------------------------------- Name:Wolf Hawkfield Country:Canada Age:27 Sex:Male Job:Wrestler Blood Type:O Hobby:Karoke Outfit 1 Blue shorts w/ red & white trim, matching shoes, and bare chested Outfit 2 Gray shorts w/ white trim, white top w/ gold stripe, gold "Wolf" on shorts and boots Fighting Style: Professional Wrestling ---------------------------------------------------- WOLF'S MOVES ---------------------------------------------------- Name Motion ---------------------------------------------------- Running Clothesline {S}{D} For, For+Punch Dashing Shoulder {D} Back, For+Punch Knee {C} For+Kick Uppercut {C} Down/For,Punch Wolf's Throws Backfall {S} Def+Punch Body slam {S}{D} For+Punch Crucifix Piledriver Down/For,Down/For+Punch+Kick Twirl & hurl (2 1/2 turns) {S}{D} Back, Down, For+Punch Double Arm Suplex (vs crouching) {C} Back/Down+All German Suplex (from behind) Def+Punch Wolf's Combos Single Punch & Roundhouse Punch,Kick Running Punches Punch,Punch,[Punch] Knee & Uppercut For+Kick,Down/For+Punch