2100L'L^ LAYOUT OF FILM ARC: BYTE MEANING 0-1 END.ARC.PTR 2-3 PTR TO BEGIN OF ARC COMMANDS 4 SOLOFLG 5 WHOAMI 6-11 MAPNAME (ASCII) + 12 GAMTYP BIT MASK 0-2 7 TYPE 3 8 MENU ON 4 10 DAMAGE ON 5 20 (OPEN) 6 40 CUSTOM SELECTED 7 80 CUSTOM MAP 13-14 OUR SCORE 15-16 HIS SCORE 17-26 OUR NAME (ASCII) 27-36 HIS NAME (ASCII) 37-42 DATE (ASCII) $FFF2 - $FFF7 43-45 MAPSEED (3 byte) 46 FLIP.FLG (BIT 0), GMCNT (BIT 1-2) 47 VERSION 48 NROUNDS end 49 OPEN 50 OPEN 51 CHECKSUM 52-71 COMCEN ARRAYS * ARRAYS WHERE WHOAMI IS SUBSCRIPT (0=UNITS 0to49,1=50to99) + 52-53 A.COMDMG SCORE: CUMULATIVE DAMAGE TO EACH COMCEN + 54-55 A.COMDMH COMDMG HIGH + 56-57 A.CYRATE RECYCLE RATE (0-FULL,1-HALF,2-NONE) 58-59 A.CYCLX RECYCLER LOC X 60-61 A.CYCLY " " " Y + 62-63 A.TERPTS TERRAIN PTS (REVERSE WHOAMI FOR PTS) * ARRAYS WHERE 0 IS US, 1 IS THEM + 64-65 NDRONE NUMBER OF DRONES LEFT + 66-67 NANTI NUMBER OF "ANTI" (MISSILES) 68-69 SPOT.COMCEN SHOW COMCEM IF <> 0 (0=OURS,1=HIS) + 70-71 A.COMSPD COMCEN SPEED 72-871 INITIAL UNIT ARRAYS *UNIT ARRAYS 72-171 A.XM (0 to 40) CURRENT VISUAL MAP COORDINATES 172-271 A.YM " " " " " 272-371 A.FACE bits 0-1 (0-3) DIR FACING (0=UP,1=DOWN,2=RIGHT,3=LEFT) bits 2-4 (0-7) $1C GROUP NUMBER bit 5 $20 SIDE (WHOAMI 0 or 1) bit 6 $40 GROUP MEMBER NOW FLAG bit 7 $80 OK TO FIRE BLITZ FLAG 372-471 A.TYPE (BIT FLAGS) 0-7 TYPE (0=GRUNT,1=RIDER,2=BOOMER,3=SPY,4=COMCEN) 8 COLLECTED MIDLINE TER PTS $10 COLLECTED QRTRLINE TER PTS $20 open $40 DUG IN $80 DEAD 472-571 A.DX DESTINATION COORDINATE 0-40 COORD $80 AT DEST FLAG 572-671 A.DY DESTINATION COORDINATE 0-40 COORD $80 REPAIRING FLAG 672-771 A.OX CURRENT "HIDDEN" COORD (DIFERENT FROM A.XM IF UNIT MOVING THRU UNIT) 0-40 COORD $40 INTEND CLOAKING $80 CLOAKED 772-871 A.OY CURRENT "HIDDEN" COORD 0-40 COORD $40 INTEND BLITZING $80 BLITZING 872-4095 COMMAND BUFFER * IF YOU MAKE SOMETHING NEAT USING THIS DOCUMENTATION, SEND ME * A COPY. - DAN BUNTEN, P.O.BOX 1845, LITTLE ROCK, AR 72203 x6/SX 'ǩЩ Ѝ!Щ i4ۅ03/穠3 /4Щ mX'Dž̢ '''' ~K        ''''' ' 'LZ NLK 2LK p #L3 p LU B# \  s"LL%L' ~  i  &ߩ' ~2 ' P  ' Ȍ''  t ' L \  LK p i    {Lv  (&   {L  lL2ˠL`' B# \ hhL'' ~$ ' P    t ' hhL8` % J$` % $`LJ''' ~ '' ' " ''  O' Z O34  3i34i4''ȩ '')'    '`   ' ')8` GLw0 i 0/'0'/'0)' Ȍ' ''0 ') L'g  %%L{ Yg p %'' J$L{8` 34''3i34i4`'''L iii'`'i m'` '0 W  {8`  2Lf'')  'L` 31/8`1`1p2/21e//`OZEAXJ'@G  % J$LJ '00;@E&  {Lw`8`,,08`6' 8 ' 046'  m' 'LH h'5L ' {`'@84'm' 3 &4e34 &4m'34i؅4'3I 3'I'`7' '`' 75'` RLR''''L? 'RL'0H ƭw'@ ,ܭ)')''8'66 Rhhh@xHHHLb)AAA50>02ԩԍԍԩԽ ԽԽԩ50 8 m`Ԏԩ`H'6'h`34'3ɠ%'' 3i34㩲  {8`o3 `' '' Y'v p %''L$@0:'d '`   `L%xЍ'Ǎ' Ѝ!Щ   XLSCRIMAGQB SNEATHE BOMFACE-OFSLUGGERFULL WADEFENDEINSERT FILM DISK AND PRESS SPACEINSERT FILE DISK AND PRESS SPACEINSERT GAME DISK AND PRESS SPACEDISK ERRO (MORE) (EXITNOT A FILM DATA DISKNOT A GAME DISK MODEM WARS GAME FILM UTILITIES OPTIONS: CONVERT A FILM TO A DOS FILE CONVERT A DOS FILE TO A FILM MAKE A DATA DISK FOR FILMS FORMAT A DOS FILE DISK REVISE A FILM'S DATE OR NAME EXAMINE A FILM'S DATA HEADER CALCULATE DISK BATTING AVERAGE (EXIT - RESUME LOAD) USE KEYS TO HIGHLIGHT ITEM, PRESS TO SELECT IT. (PRESS RUN/STOP AT ANYTIME TO EXIT BACK TO THIS MENU). FILMS ON FILES ON FOR FILMS ON " DISKNOT A GAME FILMLOADING DATA..SAVING DATA..CHECKING DISK..COMPLETEDNOT A DOS FILE DISKNO ROOM ON DISKTYPE A DISK NAME:INSERT 'BLANK' DISK, PRESS SPACEFORMATTING..WRITING..PRESS RETURN WHEN DONESOLO GAMEMODEM GAME,BLURE'S PICKMAP: , FLIPPETYPE:1S2N PLAYEND CLICK:, CUSTOPRESS SPACE TO CONTINUE FILM: DATE: SCORE NAMEMENUDAMGOOFWORKING.. TOTAL GAMES TOTAL POINTS BATTING AVERAGENON ENTER NEW DATE (MMDDYY): ENTER NEW NAME: NAME:REVISED) 'ǭ' `'L'' '`  8 L'L O'`H&'hL&'L-.'-H) Ȑh'8J --.0 OL) O'` H Oh8`5,'0 " *  8`L *L8ӑH h(`   {8` `L/0'1'2'''&/&0&1&2.'.'82 ''2'''&/&0&12i'''/01Ц''`'' O ` ' ` 8''L  L `&p''`0&0&' ~ LO&Z&' ~ՠ  `  % J$EA %L$ & d '    ) ' ~'), &Ԡ  l  &LJ`////e/L18 /0  / :/0 1. 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AFTER THE CHANGES ARE MADE YOU WILL BE ABLE TO ENTER THE DATE EACH TIME YOU PLAY MODEM WARS AND THE DATE WILL BE STORED IN ANY NEW GAME FILMS YOU SAVE. IF YOU TYPE "UTIL" INSTEAD OF A DATE YOU WILL HAVE ACCESS TO A NUMBER OF UTILITIES DEALING WITH SAVED GAME FILMS. (SUCH AS: CONVERT FILMS FOR UPLOAD/DOWNLOAD, CALCULATE BATTING AVERAGES, RENAME FILMS, EXAMINE FILM STATS, ETC.) INSERT YOUR PLAY COPY AND TYPE 'Y' AND PRESS TO PROCEED. READY? NOT A "PLAY COPY" OF MODEM WARS WORKING.. UPDATE COMPLETED. YOU SHOULD BE ASHAMED OF YOURSELF! YOU ARE USING A PIRATED VERSION OF MY GAME! I EXPECT PEOPLE TO GET "FREE" COPIES TO LOOK AT AND IF THEY LIKE THE GAME, THEY WILL GO AHEAD AND BUY THEIR OWN COPY. BUT YOU ARE USING AN UPDATING FEATURE THAT IS ONLY OF VALUE TO HARD-CORE PLAYERS OF THIS GAME (THUS INDICATING YOU LIKED IT ENOUGH TO KEEP PLAYING). PLEASE BUY A COPY SO I CAN KEEP WRITING GAMES LIKE THIS. I PROMISE YOU I'M NOT GETTING RICH AND MY PUBLISHER NEEDS TO KNOW GAMES LIKE THIS ARE SELLABLE. (IF YOU'RE STILL UNCONVINCED, SEE MY NOTE STARTING ON TRACK 1, SECTOR 2). DAN BUNTEN PS. I DID YOUR UPDATE ANYWAY. THAT'S HOW NICE A GUY I AM! B/ Lb/k/~c/l/ G/y~G/Y~  (c/l/mG/3`UTIL456/)~)')L)L%1c`s@tu Vs`MUST USE A NEW "PLAY COPY!"                                                                                             ppppppppppp'ppppppppppppppppppppppppp'| 'p' pp~pp{p ~p p p''pppp'/xx'~pp,pp p{p'xrppp{'p.('+p {{'p'pp'{~ppp ˿+yrϼx)y+)y!/ΰ/'xrrr˿|Ƿy''rrϼ뾟rx{{{˱రqྎPPɼμ\[P_\\żQPp{p|pppppppPϼpppppu{{{PpǷpppppOMOSDPDDDSDDTT@TSDDMD)%000s@]CPUg++OOJJJUUUUUU@T?@VVPP R @_U?XVVw7OOOOOLOO???33?  <0|l,O[W CL0 @@C?(??0p@uw|U_ UUp\\\ Ǹ(TTUT7G_UooZW\TOCOC??3? #,?< 0p1< PIT,#75@Cp0@ Ip2<45?'VU P Oh@e O?||CjUUUppUppUU||UAWU?OCPU?CT?CTU_?|Z`xO?? @C??0 UU UUZDJ=05}7+ǍL|t H8S|fXp@B!11 KS0xO7s_]qG_u____??OS???**00''''''rrrDP??=B ~{3:FW<߼ܼ |͸D<0UUV?g]]]ukYUUT[_Wsr\?5? 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