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LwJo2`y98Q9W::X='>f e  e  {)X30Y3Ey{)GLP y${ʊ{X31yX3J^3L] ^3y %W9X:`99Fww < `W9X:`9 ȑ90ȩ`9`f{H)F&9G&:  h^30 0ޢ - { L L ɑ 0L ɝ0L ` Щf  e4 e6 e8 eYewYWX # #eZexZWX # # e: ew[(i[We\\X # #ex](i]We^^X # #YdIZdC ewx_)L!_ _<$_> ХAHBH h#hBhALsL" e@ eXwdW # #exdW # #29:"9 eB eYe[We\Xw WidWeXXHWH # #eZe]We\Xx WidWeXXHWH # #hWhX eD #eh8WWhXX0]L" # #e8WWXX[W&X # $ eF ɍLsNL Ȅ|`}W8q&WXq&XL#Wyq&W$}0 } 0 V#ťW 0 V#|`H|9e;Ȅ|h` eH ?ȍԩ@ԩԩԩdԢ{ #H  #`  `{ ? ԩ Ԣ{ԩԠ  ` { Lv#H B)iHhH IiuԠ Ԡhʊ` dԍ ԍԩp q ro R`                       aGaa0NahaNa0 aa000aG0a0a0 0w ҧ aGh0paGaa0NahaNa0 00 0Gwaa0Gwa0 0`?8|~>~}9yyRX^djz_?234567890  "#*+,-$%=<>;'d HELLO!MY NAME IS GINNY64.GIN IS MY GAME.LET'S PLAY!DO YOU WANT A RANDOM DEAL? (Y/N) ENTER SEQ NUMBER (0 TO 32767) MOVEUPCARDSTOCKM@OVE D@ISCARD K@NOCK G@IN@@POSITION CURSOR AND RETURN@ @U@PCARD S@TOCK@@ TAKE@ @00 LEFTGINNY'SHANDMATCHEDUNMATCHEDCOUNT:GINLAYOFF@WITH ? (Y/N)@@GINNY SCORES RETURN@@YOU SCORE RETURN@WRONG COUNTM@OVE L@AY OFF C@OUNT@M@OVE C@OUNT@YOUGINNY64GAME SCORELINE BONUSGINNY'S DEALYOUR DEALGAME BONUSTOTAL FINAL SCOREN FOR NEW GAME SHIFT RETURN FOR MENU(PRESS ANY KEY TO CONTINUE)CARDSREMAINING@THIS HAND IS VOID RETURN@(C) COPYRIGHT 1985 BY ROYAL C. JONESDO YOU WANT FIRST DEAL (Y OR N)OR DEALER SELECTED RANDOMLY? (R) @MENUINSTRUCTIONSRUN @GINNY64EXIT TO @LOADSTARRETURNING TO LOADSTAR@FOR PAGE HIT RETURN, WITH SHIFT FOR MENUMI IOFgh&?Y <gz&&&&&&'' '3'T'h'h's'{'''''''''''(,(0(8(C(N([(e(p(y(((((()?)0((a)h)x)))) )L*v | w } ) ?+ƍ~ )~ f "дA64 PLAYS GIN RUMMY STRICTLYACCORDING TO THE RULES. OU MAY WISHTO READ UP ON THE GAME IN OYLE'S OR ASIMILAR AUTHORITY.:OU HAVE THE CHOICE OF DEALING(), NOT DEALING (), OR LEAVING THEDECISION TO CHANCE (). EMEMBER THATNONDEALER PLAYS FIRST. EXT YOU MUSTDECIDE WHETHER TO HAVE A RANDOM DEAL (OR ). F YOUR RESPONSE IS NO, YOUWILL BE PROMPTED FOR A SEQUENCE NUMBER,WHICH "STACKS THE DECK" WITH A PARTI-CULAR SEQUENCE OF CARDS. HE SEQUENCENUMBER ALLOWS YOU TO RECALL A DEAL OFTHE CARDS FROM A PREVIOUS SESSION. OREPEAT A SEQUENCE OF CARDS FROM A PRE-VIOUS GAME WHEN THERE HAS BEEN NO POWERDOWN, SIMPLY HIT .HESE OPTIONS PROVIDE INTERESTINGOPPORTUNITIES TO EQUALIZE THE CONDI-TIONS OF PLAY. UPPOSE, FOR EXAMPLE,THAT YOU HAVE JUST DEFEATED 64 INA GAME WHERE YOU HAD THE FIRST DEAL.OU CAN ALLOW THE PROGRAM FIRST DEAL INTHE SECOND GAME WHILE REPEATING THE O-RIGINAL SEQUENCE OF CARDS. HIS EX-ACTLY REVERSES THE CONDITIONS OF PLAYBECAUSE THE HAND THAT YOU FIRST DEALTTO INNY WILL NOW BE DEALT TO YOU. :OUR CARDS ARE PRESORTED BY THEPROGRAM AND ARRANGED IN A PATTERN OF 15SCREEN POSITIONS, SOME OF WHICH AREEMPTY. HE EXTRA POSITIONS MAKE ITEASIER TO ARRANGE THE CARDS FOR YOUR-SELF. SE THE MOVE OPTION () TO MOVEA CARD FROM ONE POSITION TO ANOTHER.HE ARRANGEMENT OF YOUR CARDS IS MOSTLYA MATTER OF CONVENIENCE. OU WILL HAVETHE OPPORTUNITY TO ARRANGE THE CARDS TOYOUR MAXIMUM BENEFIT IF A KNOCK OR GINOCCURS. MATCH IN GIN RUMMY CONSISTS OFAT LEAST THREE CARDS, EITHER OF THE SAMERANK OR IN A SEQUENCE OF THE SAME SUIT.EMEMBER THAT THE ACE IS LOW CARD,KING HIGH. HE PROGRAM WILL RECOGNIZEYOUR MATCHES ON THE SCREEN UNDER THEFOLLOWING CONDITIONS:1) MATCH CANNOT OCCUPY MORE THANA SINGLE ROW OF FIVE POSITIONS. F YOUHAVE A SEQUENCE OF MORE THAN FIVECARDS, DIVIDE THE SEQUENCE INTO SEPA-RATE MATCHES.2) MPTY POSITIONS MAY SEPARATEMATCHING CARDS.3) ATCHING CARDS MAY SHARE A ROWWITH UNMATCHED CARDS BUT SHOULD NOT BESEPARATED BY THEM. N UNMATCHED CARDMAY BE DISCARDED FROM A POSITION BE-TWEEN MATCHED CARDS.4) EQUENCES MUST RUN FROM LOWCARD TO HIGH CARD, LEFT TO RIGHT.5) N CASES OF AMBIGUITY (RARE)THE MATCH TO THE LEFT IS THE ONE CON-SIDERED.T IS NOT NECESSARY TO REMEMBERTHESE CONDITIONS IN DETAIL. OU WILLHAVE THE OPPORTUNITY TO CHECK THE PRO-GRAM'S COUNT OF YOUR UNMATCHED CARDS.EMEMBER THAT AN ACE COUNTS ONE POINT,FACE CARDS TEN POINTS, AND ALL OTHERCARDS PIP VALUE. :ONDEALER GETS ELEVEN CARDS ANDBEGINS PLAY WITH A DISCARD FACE UP.ACH PLAYER IN TURN PICKS A CARD, EI-THER THE UPCARD OR FROM STOCK, ANDDISCARDS UNTIL ONE OF THE PLAYERSKNOCKS OR GOES GIN. O DISCARD, MOVETHE CURSOR TO THE UNWANTED CARD ANDPRESS . HE COMMAND IS IGNORED WHENTHE CURSOR IS AT AN EMPTY POSITION.FTER INNY HAS DISCARDED YOU MAYPICK EITHER THE UPCARD () OR FROMSTOCK (). F YOU TAKE THE UPCARD,ONLY YOUR PREVIOUS DISCARD IS EXPOSED.F YOU PICK FROM STOCK, THE NUMBER OFCARDS REMAINING IS DISPLAYED. AVINGCHOSEN OR , YOU MAY NOW POSITION THECURSOR TO WHERE YOU WANT THE CARDPLACED. IT . F THE CURSOR ISAT AN EMPTY POSITION, THE CARD WILL GOTHERE. F THE CURSOR IS AT AN OCCUPIEDPOSITION, THE CARD AT THAT POSITIONWILL BE MOVED TO MAKE ROOM FOR THE NEWCARD.OU MAY TRY KNOCKING () OR GOINGGIN () WHENEVER IT IS YOUR TURN. NERROR MESSAGE OCCURS IF YOU KNOCK WITHUNMATCHED CARDS TOTALING MORE THAN 10OR IF YOU GIN WITH ANY UNMATCHED CARDS,BUT PLAY RESUMES WITH NO PENALTY.NOCKING OR GIN USUALLY INVOLVES ADISCARD. AKE SURE THAT THE CURSOR ISPOSITIONED ON THE CARD YOU WANT TOTHROW AWAY.T OCCASIONALLY HAPPENS THAT NEI-THER SIDE KNOCKS OR GINS IN THE COURSEOF A HAND. F THERE ARE ONLY TWO CARDSREMAINING IN STOCK, NO MORE CARDS CANBE PICKED UP (EITHER FROM STOCK OR THEUPCARD). HE HAND IS VOID, AND THEREIS NO EFFECT ON SCORE. OU WILL BEWARNED BY A FLASHING MESSAGE WHEN THISIS ABOUT TO HAPPEN.SE SHIFT AND RETURN WHENEVER YOUWISH TO RETURN TO THE MENU.:IN SCORES 25 POINTS PLUS THE TO-TAL OF THE OPPONENT'S UNMATCHED CARDS. PLAYER WHO KNOCKS SCORES THE DIFFER-ENCE IN UNMATCHED CARDS, BUT ONLY IFHIS TOTAL IS LESS THAT THAT OF THE OP-PONENT. F THE TOTAL IS EQUAL TO ORGREATER THAN THE OPPONENT'S, THE OPPO-NENT SCORES THE DIFFERENCE IN UNMATCHEDCARDS PLUS A BONUS OF 25 POINTS FOR THEUNDERCUT.OU WILL HAVE THE OPPORTUNITY OF"LAYING OFF" CARDS ON INNY'S HAND IFSHE KNOCKS AGAINST YOU. HIS MEANSCOMBINING YOUR UNMATCHED CARDS WHEREPOSSIBLE WITH INNY'S MATCHED CARDS TOLOWER THE COUNT OF YOUR DEADWOOD. OLAY A CARD OFF, POSITION THE CURSOR ANDPRESS . HEN POSITION THE CURSOR ININNY'S HAND AND HIT . OU MAYLAY OFF SEVERAL CARDS FROM A SINGLEHAND, BUT DO NOT LAY OFF MATCHED CARDSAS THIS MAY LEAVE YOU WITH UNNECESSARYDEADWOOD. RUNNING SCORE IS DISPLAYED ATTHE END OF EACH HAND. HE WINNER OFTHAT HAND IS DEALER FOR THE NEXT. HEFIRST PLAYER TO SCORE 100 POINTS ORMORE WINS THE GAME. LINE BONUS OF 25POINTS IS AWARDED FOR EACH HAND WON,BUT THIS DOES NOT COUNT TOWARDS THE 100POINTS REQUIRED FOR GAME. N ADDI-TIONAL BONUS OF 100 POINTS IS AWARDEDFOR WINNING THE GAME. LL SCORES AC-CRUING TO THE WINNER ARE DOUBLED IF THEOPPONENT SCORES NO POINTS ("SHNEIDER").OOD LUCK, AND MAY THE BEST PERSON WIN!